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羞辱全隐藏要素英文攻略资料

2017-04-25 来源:游侠网 作者:娃娃头

  骸骨护符

  种类随机但是位置固定

  High Overseer Campbell

  BONE CHARM 001

  Gun position on the guarded bridge. Swim to the chain to sneak to it.

  BONE CHARM 002

  Floor above where you found Griff being held by the gang; the Fishmonger nbuilding.

  BONE CHARM 003

  Dunwall Distillery; Get past the front yard and explore the rafters in the ncasket room. Use Blink to warp to the caskets and reach the charm.

  BONE CHARM 004

  A bricked up storage shed in the "Backyard" of the compound has a charm nnext to the dead Overseer. Shed is near the extraction point and can be opened nusing the valve wheel or by skilled platforming (and blinking) through the open nwindow in the buildings back.

  BONE CHARM 005

  Overseer Compound Backyards Warehouse A. You can use Blink to access the nroof and go inside.

  House of Pleasure

  BONE CHARM 006

  The room occupied by one of three of Dauds assassins waiting for Corvo nabove the Distillery entrance; take out the assassin on the mid-level, then the ntop-level; the charm is in the top-most rooms storage closet.

  BONE CHARM 007

  Find the distillery reserve key (in the same room with the Incendiary Paste nschematic); head back outside the distillerys front yard and open the side gate nto the charm.

  BONE CHARM 008

  In Granny Rags new hangout, the dead-end under the main road past the ninfected Weepers. The charm is atop her stove.

  BONE CHARM 009

  In the Captains Chair Hotel, there is a charm under the stairs from the nfirst floor to the second.

  BONE CHARM 010

  The locked room on the brothels second floor; there is a charm on the nfireplace mantle.

  The Royal Physician

  BONE CHARM 011

  A side door near the exit from the Southside Gate to Drawbridge Way has a npath that goes over a canal lock to a Weeper inhabited room with a charm. Use nthe top of the raised lock to get the height you need to Blink to the room.

  BONE CHARM 012

  At the Midrow Substation, before exiting towards Sokolovs house (the North nEnd Map), check the basement of the large warehouse for a charm. The rats can be nlured to a corpse, then the mass blown up with a grenade.

  BONE CHARM 013

  Upon entering the North End map, there is a charm in the building to your nleft. Jump through the second story window from the street, go through the nbuilding, and use the AC units and balconies to reach the third floor where the ncharm is.

  Lady Boyles Last Party

  BONE CHARM 014

  In the abandoned apartment across the street from the tavern; the key to nthe apartment is in the bunkroom (many beds) in the Hounds Pit. Once you have nthe key, the charm is easy to locate in the ruins.

  BONE CHARM 015

  The red Weeper-inhabited multi-story apartment at the bridgehead. Blinking nin to the top-floor balcony puts you right next to the charm and the rune.

  BONE CHARM 016

  There is a short metal bridge spanning a channel to the Boyle Estate; cross nthe bridge and approach Boyle Estate. As soon as you cross the street, turn nright and follow the street to a second Weeper-infested apartment. The charm is ninside, on the top floor.

  Return to the Tower

  BONE CHARM 017

  In the waterlock, there is a charm in one of the side ducts. You can get to nit using the Blink 2 power (you need the extended horizontal range).

  BONE CHARM 018

  On the keeps second floor, there is a fireplace in the corner with a brass ncandle fitting. Turn the fitting to reveal a secret chamber where Jessamine nrecorded a message for Emily. That secret room has a charm atop its bureau.

  Flooded District

  BONE CHARM 019

  A building near the one with your gear has a charm atop the stove. Its npractically the only one on the map (Rudshore Waterfront) you can see when you nstart the Flooded District

  BONE CHARM 020

  The Greaves Factory (getting your gear back). At the entrance of the nfactory, fill up an empty tank and plug the fuel cell into the control booth to noperate the emergency stairs. This lets you get to the top and side of the nbuilding, then drop down through the broken flooring to this charm.

  BONE CHARM 021

  Central Rudshore. At the entrance to Dauds Building (base), there is an nalley with four wolfhounds (two on the upper level, two on the lower level); the ncharm is on the lower level of the alley, hidden in a tipped over dumpster. === nBone Charm 022 === Daud himself carries a charm. You only get this charm if you npick-pocket him (and the magic is shielded from the Heart by his inventory pouch nso you cannot detect it). Even if you aim to kill Daud, loot his rotten corpse nfor his Outsider trinklet.

  BONE CHARM 023

  Upon entering the Gateway Tunnel map after exiting Dauds base (in Central nRudshore), turn right. The charm is on the rowboat in the muck, surrounded by a npack of rats.

  BONE CHARM 024

  Old Port District. Upon entering this map, there is a charm in the corner nbuilding. Look for a break in the wall that lets you crawl into the room with nthe charm (instead of breaking down the wooden barricade, which attracts a gang nof Weepers to your area). (Robust 2 - More health is restored from potions).

  BONE CHARM 025

  Old Port District. Locked in a safe near the area where you find the Sewer nKey. The safe combination is Wind Seeds Ice 5-2-8 .

  BONE CHARM 026

  Old Port District. After resolving Granny Rags and Slackjaws dilemma, go npast an encampment of neutral survivors (Low Chaos) or Weepers (High Chaos) and ndislodge a small colony of River Krusts. The charm is lying just past a sewer ngrate on a board with some mana potions near the Krust colony.

  The Loyalists

  No Bone Charms are found in this mission.

  The Light at the End

  No Bone Charms are found in this mission.

  符文

  High Overseer Campbell (Hounds Pit Area)

  RUNE 001

  From the Outsiders first sojourn.

  RUNE 002

  In the area near the Hounds Pit.

  RUNE 003

  Buy from Piero (one time)

  High Overseer Campbell

  RUNE 004

  From Grannys basement; shrine to the Outsider.

  RUNE 005

  Complete Grannys Gentlemen Callers part 1 (send away the three men)

  RUNE 006

  Complete Grannys Gentlemen Callers part 2 (poison the distillery)

  RUNE 007

  Patrol kiosk past the second "Wall of Light"

  RUNE 008

  Backyard of compound. The Workshop (break the skylight on the roof to get nthrough)

  RUNE 009

  Locate the door to the kennel in the Overseer Compound (you can also leave nthe kennel and re-enter the compound from that door). Click on the eye of the nLenin (bald moustache guy) statue to open a secret door. Rune inside.

  RUNE 010

  In the large room right before the meeting. Check above the fireplace for nrune.

  House of Pleasure (Hounds Pit Area)

  RUNE 011

  In the sewer under the Hounds Pit, near the two Weepers past the gate. One nrune is in a toppled cabinet.

  RUNE 012

  In the sewer under the Hounds Pit, near the two Weepers past the gate. One nrune is underwater, past the sewer gate.

  House of Pleasure

  RUNE 013

  In Dr. Galvanis secret lab (where the poison rat crap was found to poison nthe distillery in High Overseer Campbell mission)

  RUNE 014

  The storeroom near the street entrance between Clavering Street and the nGolden Cat maps has a charm. Blink or jump to the second floor, and then again nto the half floor to get it.

  RUNE 015

  One of the upper bedrooms in the brothel, the one that may be next one that nEmily may be in (Emilys location may change).

  RUNE 016

  Second floor foyer across from the madams office; a guard is usually nstanding guard in front of the door by the rune.

  RUNE 017

  Third floor safe of the Artists house. Safe combo is 879. Several nvariations were reported and may be found on the Safe Combinations page.

  The Royal Physician

  RUNE 018

  While in South Side, on the way to Drawbridge Way, there is a side path to na metal walkway with a climbing chain. The rune is in the room at the chains ntop. Smash the doors obstruction to unlock the second way out, or go back the nway you came.

  RUNE 019

  The raving madman (you can hear him) next to Pratchetts house has a rune on nhis Outsider shrine. Blink into Pratchetts place for a good angle to take out nthe lunatic (lethal or non-lethal) and nick the rune afterward.

  RUNE 020

  Inside the safe of Pratchetts house. The code is 473 from the three npaintings hinted at in the clue you find on the note in his place.

  RUNE 021

  On the desk right in front of you when you first enter Midrow nSubstation.

  RUNE 022

  In Sokolovs laboratory on the roof.

  Lady Boyles Last Party

  RUNE 023

  The red Weeper inhabited multi story apartment at the bridgehead. Blinking nin to the top-floor balcony puts you right next to the charm and the rune.

  RUNE 024

  There is a short metal bridge spanning a channel between the Pratchett nWarehouse and the Boyle Estate; put the Boyle Estate ahead of you and Pratchetts nwarehouse behind and to your left. The rune is in the channel of water to your nleft. Simply follow the stairs to the water level and fetch it.

  RUNE 025

  In the basement vault of the estate. The basement vault key is in Lydia nBoyles bedroom - the second floor bedroom closest to the stairs with the Wall of nLight (her sisters bedrooms are on the other side of the foyer divide); check nthe nightstand near the bed for the key. The rune is in the basement (wine ncellar) vault, which should be easily accessible from the kitchen.

  Return to the Tower (Hounds Pit)

  RUNE 026

  If you dueled Lord Shaw (remember you can Sleep Dart him in the duel), nPendleton gives you a rune after you speak to him about the Boyle mission.

  RUNE 027

  In the Hounds Pit. If you did not indiscriminately slaughter the Boyle nsisters and spare them, you will get this rune from one of the surviving nsisters. It will be in your room. A note at the taverns entrance (near Wallace) nclues you in, and the second note (by the rune) will tell you the identity of nyour benefactor.

  RUNE 028

  Speak with Callista in the bar and then try to locate Emily. Dark Vision nhelps here. One of her possible hiding locations is in Corvos room, the corridor nfurthest from the bed. The rune is given to you by Emily.

  Return to the Tower

  RUNE 029

  The bunkhouse on the side of the main entrance has a rune, but its front ndoor is covered by a Watchtower (turret). Deactivate the tower first, and then ntake your time sneaking in when the Tallboy moves; otherwise, do a re-program nand wipe the field clean. The rune is under one of the bunks inside.

  RUNE 030

  On the Outsider Shrine in the torturers chamber.

  RUNE 031

  In the Lord Regents bedroom. Check the footchest.

  RUNE 032

  On the castles second floor, there is a piano in a corner room with the nlevels only Sokolov painting; a corridor leads out from the piano room to the nrooftop. Take the stairs and exit back to "Dunwall Exterior Rooftop". The rune nwill be in the Lord Regents "safe room" (or panic room) on the roof. Evade (or ndestroy) the Tallboy in the safe room, as well as the Overseer organist, and nclaim the rune in the map room.

  Flooded District

  RUNE 033

  The Greaves Factory (getting your gear back). There is a rune sitting in nthe open amongst the swamp reeds. The area is covered by a colony of River nKrust; a grenade will clear the zone for safe retrieval.

  RUNE 034

  Central Rudshore (Dauds base). Get Dauds key and enter his tunnel in nCentral Rudshore. The rune is at the bottom of the shaft.

  RUNE 035

  Gateway Tunnel area. There is a rune on the roof of an apartment with open nwindows. Use the windows, and the windows of its neighboring building to go to nthe top. The plague victim inside is harmless (game-wise).

  RUNE 036

  Old Port District. In Granny Rags new sewer "home". This rune only appears nif you completed Grannys side missions (Gentlemen Callers) back in High Overseer nCampbell; if not, it will not appear at all.

  RUNE 037

  Old Port District. After resolving Granny Rags and Slackjaws dilemma, you ncome across an encampment of neutral survivors (Low Chaos) or Weepers (High nChaos). The rune is in this encampments ditch.

  The Loyalists

  RUNE 038

  Inside Pieros workshop. You can reach it easily from Callistas and Corvos nroom (dropping from the walkway between their rooms) and use the workshops nsecond story entrance to gain entry.

  The Light at the End

  RUNE 039

  In the Kingsparrow Gatehouse Drainage. This rune is on the route youd take nif you want to remain stealthy. From the islands front gate (the Harbor or Beach nroutes), look for the "Gatehouse Drainage" marker; turn the valve above the ndrainage marker to open the drain pipes cover. The rune is in the room where the npipe cover and entrance are.

  外来人神龛

  Outsider Shrine #1

  Mission: High Overseer Campbell

  Location. When you meet Granny Rags in her apartment, from the balcony on nthe first floor, drop down into an alley behind her house. You will find the nShrine in this alley around the corner.

  Outsider Shrine #2

  Mission: The Royal Physician

  Location. Exit Pratchett’s house through the balcony on the right and blink nto the balcony across the way. From there, blink to the next balcony on the nright and enter the house. Go around the corner to find the rune in Outsider nShrine.

  Outsider Shrine #3

  Mission: Lady Boyle’s Last Party

  Location. At the start of the mission, take the street and go to the nsecurity checkpoint on the left. Go right to enter the doorway in the red wall nand follow the stairs up, and you should come to an open blue door. Go through nit to find an Outsider Shrine with a rune on it.

  Outsider Shrine #4

  Mission: Return to the Tower

  Location. When you are in the tower, take the stairs in the corner to the nright by the large stairs in the main foyer. You will reach Torturer’s room in nthe basement using these stairs, and once you are inside, look for an outsider nshrine in the corner.

  Outsider Shrine #5

  Mission: The Flooded District

  Location. Make sure you have completed missions for Slackjaw and Granny nRags earlier in the game to unlock this shrine. When you encounter Granny Rags nin the sewers, help her. Look for the door near the furnace to find this nShrine.

  索科洛夫画作

  Mission 02: High Overseer Campbell Sokolov Painting Locations

  1 of 1 / ‘The Isometry of High Overseer Thaddeus Campbell’

  - The painting is located in Campbell’s Secret Chambers, which can be nopened by activating the eye of the statue next to it. You can find the Chamber nfrom the video, which starts in the room where you can decide to spike their nwine with poison.

  Mission 03: House of Pleasure Sokolov Painting Locations

  1 of 3 / ‘Light Along the Inverse Curve, Sokolov’s Self Portrait’

  2 of 3 – ‘Daud and the Parabola of the last Seasons’

  3 of 3 – ‘Custis, Morgan and the Postulate Child’

  - You can find all 3 paintings in the Art Dealers building. You can get to nit as shown in the video, or you can get a key from a Survivor who needs help in nthe Gaff Street Alley (left side). The 3rd painting requires a combo, which you ncan get from the Art Dealer himself at the ‘The Golden Cat’. you might need to ntake the optional quest first, from Slackjaw.

  Mission 04: The Royal Physician Sokolov Painting Locations

  1 of 1 / ‘The Obtuse Arguments of Lady Boyle’

  - Can be found in the first floor of Sokolov’s House.

  Mission 05: Lady Boyle’s Last Party Sokolov Painting Locations

  1 of 2 / ‘Vera Moray and the Affix of Her Skin’

  2 of 2 / ‘The Spymaster’s Axis of Asymmetry’

  - Both paintings can be found in the Lady Boyle’s mansion. The video begins nthe path to finding them from the central Foyer. Make sure you turn off the Wall nof Light for the first (or find another path to the 2nd floor). The second npainting can be found in Lady Boyle’s room, which is normally guarded by a Watch nOfficer.

  Mission 06: Return to the Tower Sokolov Painting Locations

  1 of 1 / ‘The Empress and the Empty Set’

  - Once you reach the Tower Interior, Blink up to the 2nd Floor. You’ll find nit on the room on the left.

  Mission 07: The Flooded District Sokolov Painting Locations

  1 of 3 / ‘The Commutative Rats and the Weeper’

  2 of 3 / ‘The Torturer’s Quaternionic Groan’

  3 of 3 / ‘The Outsider and the Circumstanced Void’

  - First painting is right after you make your escape, but before heading nfor your gear (or Daud’s House). Blink to the high catwalk that has a noverhanging mattress. The second painting is found after you encounter Daud. nOnce you leave the area, look for the painting as you are going down the chain. nThe final painting is in Granny Rags room, right above her bed.

  保险箱位置及密码

游侠网

  蓝色设计图

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羞辱 3D画面

  • 类型动作游戏
  • 发售1970年01月01日
  • 语言未知
  • 平台
  • 研发Arkane Studios
  • 运营
Bethesda全新题材ACT《羞辱》,本作是一款第一人称的潜入冒险游戏,对应PS3、XBOX360和PC平台,预定2012年发售。《羞辱》是一款疯狂刺激的作品。这是一部有……

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